Design guided innovation
Innovation is, essentially, a multidisciplinary activity, and Dintoolkit integrates and presents orderly, a diversity knowledge from the fields of design, technology and management.
The innovation project, the guiding thread of the book, allows to discover and apply the knowledge and techniques proposed. Innovation always responds to a need that people have, that can be achieved with the available technology and that can be channelled to the market thanks to a business model that makes it viable.
Knowledge is structured in 15 chapters, ordered in a map of two axes, the thematic (technology, design and business) and the innovation process (challenge, solution, proposal, prototype and market). In each chapter multiple Cases are analised.
|i|CHALLENGE||1|Digital context of knowledge.||2|Creativity. Production of ideas.||3|Team working. Multidisciplinarity.|
|ii|SOLUTION||4|Extended reality and augmented humans.||5|Design methods.||6|Anticipating future scenarios.|
|iii|PROPOSAL||7|Digital transformation. Gaming.||8|Design management.||9|Participation and collective action.|
|iv|PROTOTYPE||10|Services manufacturing.||11|Use experience and co-creation.||12|Innovation leadership and entrepreneurship.|
|v|MARKET||13|Big data and transparency.||14|Real time research.||15|Market and innovation value.|